“If you don't want to deal with the gatekeepers, use a different gate,” Nelson says. “We had support from people like Xbox, butEl Paso, Elsewherewas self-funded. The way my career even started off was saying, ‘I've got this tiny pile of money, I will make a game that can produce something great with it.’ Making games at a level and scale where people can't tell you no is immensely empowering. And when we make small, focused games, we get the opportunity to tell stories that otherwise we might have a hard time justifying can make millions of dollars even if they're fully capable of doing so.” |